ThreeJS audio visualization sketch. Can view either fully rendered or as a mesh and supports three different visualization schemes. A secondary particle visualization scheme is also included. See demo below.
See it live here: Blob Visualizer
Work in progress. Built in A-Frame. WebVR is currently only supported in Firefox and Chromium.
See it live here: WebVR Visualizer
24 hour hackathon project (attempting) to build scalable multiplayer AR. We built an extensible backend library that worked with Apple's ARKit and custom byte stream data to support synchronised AR views. We built our own 3D Pong game, beARPong, as a demo to show off its capabilities. The project ended up winning 3rd Place at Greylock Hackfest. See lo-fi demo below:
In the video, you can see each player hitting a white pong ball back and forth in AR space. Read more about it here: Scaling AR in 24 Hours
This was an Op-Ed piece done in collaboration with the Editorial Board at the Daily Californian. You can view it here.
These are a series of artworks made for ASUC Superb, the recreation board at UC Berkeley. Most are advertisements for free concerts held on campus.
I had the honor of creating the cover for COMPOSITE issue #03. The theme is "Liftoff".
Implementation of Style Transfer using a convolutional neural network and perceptual loss functions. Basic implementation for 360 videos. Full report here.
See full results here: 360 Style Transfer
A neural garden is gallery of artworks generated entirely by a collective of artistic AI,
focused around expressing their interpretation of our natural world. This artwork explores structural
representations of visual language within artificial networks.
Originally shown as part of Gray Area's artist showcase. Video component of the installation shown below.